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Nightmare Creatures | |
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Powers and Abilities | Impervious to most harm |
Vulnerabilities | Stabbing it in the heart will destroy it |
Appearance | Varies |
Episode(s) | 14.05 Nightmare Logic |
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Djinn -- What powers do we really have? Trapping our little flies, weaving our poisonous webs inside people's minds. It's all so limiting. Now, one touch -- I read minds, see nightmares. And because of him, because of you, I can bring those nightmares into the world -- make them do whatever I want. – Neil, 14.05 Nightmare Logic |
History
After Michael enhances some djnns, they gain the ability to divine a person's nightmares and make them physically manifest in the real world. These nightmare creatures are tied to the will of the djinn and under its control.
Characteristics
Powers and abilities
- Invulnerability – The creatures are impervious to bullets and most attacks.
- Super strength – The creatures have strength that far exceeds humans, and are capable of lifting a fully grown man off the ground single-handedly.
Weaknesses
- Piercing the chest – Piercing their chest with any sharp object will cause them explode into dust.
Episodes
14.05 Nightmare Logic
Patrick Rawling
When the djinnNeil sees Patrick Rawling's worst nightmare, it is that Patrick would die alone -- 'unmourned, unloved, rotting away in the family crypt' -- due to his own regret. This manifests as a ghoulish version of Patrick which lurks around the family crypt. This creature is spotted by teenagers drinking on the Rawling family cemetery, and they flee believing they've seen a 'walker'. Maggie goes to investigate the incident and gets captured by the ghoul and locked in the attic.
When Dean and Bobby investigate the grounds and find a shed in the woods, Dean is attacked by Patrick's ghoul. In the struggle the ghoul is pierced through the heart, causing it to explode into dust. Esko download free.
Bobby Singer
As Dean and Bobby come across a shed on the grounds, Bobby spots a figure walking in the woods and goes to investigate. After Dean kills the creature that attacked him in the shed, Dean returns to the house to inform Sam and Mary, while Bobby says he's going to his truck to grab something. He instead goes back to the woods and is confronted by a nightmarish version of his son, Daniel Singer, with his eyes burned out, as if he were smote by an angel. This Daniel greets Bobby as 'Dad' before he begins attacking Bobby. Daniel is able to lift Bobby single-handedly into the air, and pin him to a tree with an angel blade. As he is about to deliver a killing blow, Mary appears and begins opening fire on Daniel, which has no effect. As he jumps on Mary and begins choking her, Bobby is able to free himself. Tackling Daniel off of Mary, he apologizes before stabbing him the chest with an angel blade.
Maggie
After Maggie is captured by the ghoulish Patrick, Neil reads her mind, learning that she comes from Apocalypse World and that her greatest fear is vampires, due to how her family was killed in Apocalypse World. After she is put on a rig to drain her blood in the house's attic, an Apocalypse World vampire stands guard over her, preventing Sasha Rawling from entering the attic but not pursuing her.
Upon realizing that the creature is protecting something in the attic, Sam goes to investigate and finds Maggie, weak but still alive, being drained of her blood. She is able to regain consciousness enough to warn Sam, allowing him to stab the vampire in the chest with his machete, causing it to explode into dust.
Diablo II Monsters[e] |
---|
Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
Gaining experience allows characters to gain levels. This is almost always considered a good thing. The amount of experience awarded by each monster varies with the difficulty level, the type of monster, the level of the character, how many characters are in the game, in the party, in the area, and various other factors. The experience by area chart can be used to choose a good level up spot, but it doesn't account for random bosses or how fast a charactor can kill.
- 1Experience For Non-partied Players
- 3Experience Loss In Nightmare and Hell Difficulty
Experience For Non-partied Players[edit]
Characters Under Level 25[edit]
Characters receive 100% of the potential experience from a given monster if the character's level and the monster's level are within +/- 5 levels. The more levels above or below that range, the less experience awarded, by the following values:
mlvl | clvl exp |
>10 10 9 8 7 6 1 to 5 -5 to 0 -6 -7 -8 -9 -10 <-10 | 5% 5% 15% 36% 68% 88% 100% 100% 81% 62% 43% 24% 5% 5% |
When the difference is above or below 10 levels, the experience gained is only 5% of the maximum. This feature is designed to keep players from leveling up on much weaker monsters, and to keep low level characters from gaining a ton of experience by partying with higher level characters and moving into levels they could never manage on their own.
Characters Level 25-69[edit]
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From level 25 to 69, 100% of experience is awarded for monsters within 5 levels of a character. Good experience can also be obtained from monsters higher than a character's level:
- EXP*(Player Level / Monster Level).
Experience gains are penalized when the monsters are more than 5 levels below the character.
lvl diff | exp% |
---|---|
6 7 8 9 10 >10 | 81% 62% 43% 24% 5 % 5 % |
As with characters below level 25, monsters more than 10 levels below a character's level are worth just 5% of their potential experience.
Characters Above Level 70[edit]
The same ratio of experience rewards applies to characters over level 70. However, all experience gained past level 70 is subject to a penalty that increases with each additional level a character gains, as shown in the following table.
- Figures apply to v1.10+. (The level 90+ penalties were much less severe in v1.09 and earlier.)
- These penalties are applied after the normal experience calculations based on clvl/mlvl:
Level | Experience | Level | Experience | Level | Experience |
---|---|---|---|---|---|
70 | 95.31% | 80 | 48.44% | 90 | 5.96% |
71 | 90.63% | 81 | 43.75% | 91 | 4.49% |
72 | 85.94% | 82 | 39.06% | 92 | 3.42% |
73 | 81.25% | 83 | 34.38% | 93 | 2.54% |
74 | 76.56% | 84 | 29.69% | 94 | 1.95% |
75 | 71.88% | 85 | 25.00% | 95 | 1.46% |
76 | 67.19% | 86 | 18.75% | 96 | 1.07% |
77 | 62.50% | 87 | 14.06% | 97 | 0.78% |
78 | 57.81% | 88 | 10.55% | 98 | 0.59% |
79 | 53.13% | 89 | 7.91% | 99 | --- |
Leveling up past level 90 has become far more time-consuming since the v1.10 patch. During v1.09, it was not difficult at all to rise from 90 to 99, and the fastest players reached level 99 in less than two days following some ladder resets in 2001 and 2002.
Experience In a Party[edit]
The total experience earned for killing a monster is increased by 35% when a party member of the killer is in the same named area, defined as the 'level' on the Automap. Further divisions get complicated. To quote the game designers:
The total experience earned for killing a monster is divided evenly among all party members. Each member's share of the experience is equal to the member's level divided by the sum of all members' levels. This Experience Share is then multiplied by another percentage, calculated on a sliding scale that is based on the difference between your character's level and the monster's level, regardless of whether you are in a party or not. The sliding scale only applies if the difference is between 5 and 10 levels. With a small difference (5 levels or less), you receive 100% of your Experience Share. With a large difference (10 levels or more), you will receive 5% of your Experience Share. As a result, high-level characters receive only a small amount of experience for killing low-level monsters. Similarly, low-level characters only get a small amount of experience for killing high-level monsters. This is so that a low-level character running in a high-level party won't receive ridiculous amounts of experience fighting high-level monsters that only his party-mates can destroy.Finally, only those party members within 2 screens of the monster death receive experience.
Experience Loss In Nightmare and Hell Difficulty[edit]
In Nightmare and Hell difficulties, non-hardcore characters lose experience each time they die. The experience lost is based on the amount of experience required to reach the next level, and the penalty is 5% in Nightmare and 10% in Hell.
- There is no experience loss from deaths on normal difficulty.
- It is not possible to drop down a level from experience loss.
For example, if a character needed to gain 100,000 experience to move from one level to the next, and died on Hell difficulty, the experience loss would be 10% of 100,000, or 10,000 exp. If that character restarts in town and manages to return to his/her corpse and fully loot it, the experience loss is reduced by 75%. This would cut the 10,000 loss from the example given to just 2,500 exp. If a character leaves the game and doesn't recover their corpse until the next game, the full experience penalty remains in effect permanently.
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Experience is lost for each and every death, so it's not a wise strategy, in terms of experience loss, to die multiple times trying to recover your first corpse.
Dueling[edit]
Experience loss counts for PvP deaths as well, so it's not a good idea to duel on Nightmare or Hell. If you are going to die on the higher difficulty levels, it's wise to do so immediately after you level up. Since the experience loss will never drop you down a level, your experience won't drop any lower than the minimum for a given level.
Monster Experience In Multiplayer Games[edit]
Monsters are worth more experience and have more hit points when more players are in the game, or when larger games are simulated by single players using the /players X command. See the Player Settings page for much more detail on these topics.
The following formulas are used to scale up monster hit points and experience values. Monster hit points and experience value increase identically in v1.10+. For example, monsters are have 450% more hit points and are worth 450% more experience in an 8 player game.
- 1.00-1.08: Experience = X * (2n + 1) / 3
- 1.09: see list below
- 1.10+: Experience = X * (n + 1) / 2
- X = base experience
- n = # of players in the game
Player setting | XP 1.08 | XP 1.09 | XP 1.10+ |
---|---|---|---|
1 | 100% | 100% | 100% |
2 | 167% | 175% | 150% |
3 | 233% | 250% | 200% |
4 | 300% | 325% | 250% |
5 | 367% | 375% | 300% |
6 | 433% | 400% | 350% |
7 | 500% | 425% | 400% |
8 | 567% | 450% | 450% |
Miscellaneous Exp Info[edit]
Monsters resurrected by shamans (Fallen, Mummies, and Fetishes) are not worth experience and will not drop items. They are only valuable to kill once.
Monsters produced by monster generators (Foul Crows, Zombies, and Imps) are worth experience, but very little, and they do not drop items. The generators themselves are worth good experience, though.
Reanimated horde zombies are worth full experience and may drop items when they resurrect themselves. Each kill counts for the full amount.
Monsters killed by a character's mercenary or minions are worth full experience. Monsters killed by each other, via Convert, Confuse, or other skills, award their experience to the character who cast the spell on them.
If two unpartied characters attack the same monster, the character who strikes the killing blow gains the full experience. It's always better to party up and cooperate, in terms of experience gains.
Nightmare Creatures 2 Soundtrack
Monsters of Diablo II [e] AnimalsDemonsUndeadAct 1 BossesAct 2 BossesAct 3 BossesAct 4 BossesAct 5 BossesObjectsMonster InfoAct & Uber Bosses | ||||
---|---|---|---|---|
Animals | ||||
Demons | ||||
Undead | ||||
Act One Bosses | Andariel - Bishibosh - Blood Raven - Bone Ash - Bonebreaker - Coldcrow - Corpsefire - Cow King - Griswold - Pitspawn Fouldog - Rakanishu - The Countess - The Smith - Treehead Woodfist | |||
Act Two Bosses | Ancient Kaa the Soulless - Blood Witch the Wild - Coldworm the Burrower - Creeping Feature - Dark Elder - Duriel - Fangskin - Fire Eye - Radament - The Summoner | |||
Act Three Bosses | Battlemaid Sarina - Bremm Sparkfist - Geleb Flamefinger - Icehawk Riftwing - Ismail Vilehand - Maffer Dragonhand - Mephisto - Sszark the Burning - Stormtree - Toorc Icefist - Witch Doctor Endugu - Wyand Voidbringer | |||
Act Four Bosses | Diablo - Grand Vizier of Chaos - Hephasto the Armorer - Infector of Souls - Izual - Lord De Seis - | |||
Act Five Bosses | Achmel the Cursed - Baal - Bartuc the Bloody - Bonesaw Breaker - Colenzo the Annihilator - Dac Farren - Eldritch the Rectifier - Eyeback the Unleashed - Frozenstein - Korlic - Lister the Tormentor - Madawc - Nihlathak - Pindleskin - Sharptooth Slayer - Shenk the Overseer - Snapchip Shatter - Talic - Thresh Socket - Ventar the Unholy | |||
Objects | ||||
Monster Info | ||||
Act Bosses Uber Monsters | Pandemonium Diablo - Lilith - Uber Izual - Uber Duriel - Uber Baal - Uber Diablo - Uber Mephisto - |